Summary This week?s update includes the first batch of bugfixing. As we already informed you last week, Space Engineers is entering into a temporary stabilization period where we will focus only on bug fixing and stabilization of the things that are already in the game. This is just a temporary transition period that will last for a few weeks. There are still many big and important features to be added, but first we want to make sure that the game is free of bugs and in a much more stable state. While waiting for the new features to come again in the game, it is a good time now, in case you haven?t done already, to start using and experimenting with the mods that our modders have created. For this, we have prepared a small video for you with selected mods created in Space Engineers. List of Mods: - Industrial Thruster / Ecto Sage: http://steamcommunity.com/sharedfiles/filedetails/?id=318305397&searchtext= - SektanSky v1.0 / Sektan: http://steamcommunity.com/sharedfiles/filedetails/?id=305108339&searchtext= - Damageindicator / STORM: http://steamcommunity.com/sharedfiles/filedetails/?id=332491557&searchtext= - SANCHINCORP(hoverbike) / sanchindachi666: http://steamcommunity.com/sharedfiles/filedetails/?id=296661800&searchtext= - Automated Inventory Sorting / tyrsis: http://steamcommunity.com/sharedfiles/filedetails/?id=321588701&searchtext= - Gesture Pack / Virakotxa: http://steamcommunity.com/sharedfiles/filedetails/?id=303948455&searchtext= - Command Console Pack / kolt16: http://steamcommunity.com/sharedfiles/filedetails/?id=304571628&searchtext= - S Guns Rocket Launcher / Sektan: http://steamcommunity.com/sharedfiles/filedetails/?id=333093940&searchtext= - Docking Ring / Darth Biomech: http://steamcommunity.com/sharedfiles/filedetails/?id=294619787&searchtext= - SANCHINCYBORGS / sanchindachi666: http://steamcommunity.com/sharedfiles/filedetails/?id=296683251&searchtext= Features There are no new features this week Fixes - fixed major lag/freeze after drilling any asteroid - fixed groups disappearing when player left the server - fixed gatling gun damage is too soft - fixed assembler co-operate mod unchecking itself in multiplayer - fixed sound levels resetting after loading the map - fixed exploding piston after grinding it on small ship - fixed crash when exporting a model from the game - fixed crash when pasting grid with mods that you don't have - fixed advanced rotor staying in control panel - fixed various crashes when player was shooting - fixed mass blocks acting weird on dedicated server - fixed large reactor model being too small - fixed music issues when loading a map - fixed issues where player could not place a block - fixed performance drop issue with many turrets - fixed not being able to reload reloadable rocket launcher from the front - fixed emissivity for spotlight block - fixed issue with choosing reloadable rocket launcher in toolbar - fixed bullets having no visible particle effect - fixed placing light armor block under interior light on platform - fixed missing particle effect when player is welding - fixed remote control not working when ship flights over 250m away from the platform (DS) - fixed unfinished assemblers unmarked in production menu - fixed pressing "Y" shuts off all reactors regardless of ownership and sharing - fixed re-spawn ships not being deleted after logout - fixed connector keeps disconnecting - fixed missing aiming dot for missile launchers on large grids - fixed texture issue on small reactors - fixed question about ownership in re-spawn screen - fixed missing audio files message in logs - fixed joining issues when character died - fixed wrong size of the floating objects - fixed warheads exploding but doing no damage - fixed collision with attached parts in 3rd person view - fixed broken piston while deleting the top part in some situations (creative mode) - fixed master assembler pulling small amounts of material